Husky MacAurthur (WIP)

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Husky MacAurthur (WIP)

Post by Enfield on Sun Oct 19, 2014 6:32 pm



Husky MacAurthur




Note: Gonna' see how well I can do this.

Nickname(s): 45581 (Serial Number), Gyro

Age: 40 (Appears to be late 20's, early 30's)

Race:  Cyborg - Beginner

Gender: Identifies as male.

Organization: None.

Organization Rank: None.



Character's Appearance





Starting with his actual appearance, he stands 5', 8" tall, just under average, with blond hair and green eyes, which do not posses pupils, as they are in fact synthetic, that they appear even remotely real at all is a fairly large achievement. His skin is somewhat pale, but not unaturally so, the seams where it joins having been hidden quite well, a hair-thin ring, just slightly darker than the rest of the skin, around the base of his neck, shoulders, and where each leg meets his hip. Insulation has been applied to give him a modest appearance, not notable muscular, nor fat, but a nice balence where a normal person should be. His hair is of medium length, swept left across his forehead, and ending just under his eye in length, and the hair on the sides of his head of similar length, though trimmed as to not cover his ears. His skeleton itself is made of metal, but merely replicates a human skeleton, and provides anchor points for his internal components. The only actual armor he posesses is the bulletproof vest he wears.

As for clothing, Husky possesses several variations of NATO combat uniforms, worn with a bulletproof vest underneath, and one of them fancy kevlar/composite helmets. There's a winter, desert, red-grey, forest, and then solid black version, two of each type, again, with a matching helmet. Of course, with matching boots. At times, he will switch to casual attire consisting of a grey hoodie and black, loose jeans, and shades, for when a task require entering a populated area, but that is fairly rare. (WIP)



Personality Information




(A section to describe your character's personality in as much depth as possible.)



Equipment Information




(Describe what your character normally carries or has on hand during normal events. If you acquire new equipment to permanently add to your character, please repost this section in the registry with a description of the new equipment. It will be merged with your current sheet.)



Character Abilities




(A list of your character's abilities. Be appropriate and as detailed as possible.)



Character Biography



(A summary of your character's life up to this point in time.)


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Enfield

Posts : 36
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Souls: 2
Organization: Independent
Race: Human

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Aleksey Kuznyetsov (WIP - Edit 2)

Post by Enfield on Thu Oct 23, 2014 12:42 am



Aleksey Kuznyetsov




Note: Gonna' see how well I can do this.

Nickname(s): 45581 (Serial Number), Gyro

Age: 40 (Appears to be late 20's, early 30's)

Race:  Cyborg - Basic (Maaan, You Basic!)

Gender: Identifies as male.

Organization: None.

Organization Rank: None.



Character's Appearance





Starting with his actual appearance, he stands 5', 8" tall, just under average, with blond hair and green eyes, which do not posses pupils, as they are in fact synthetic, that they appear even remotely real at all is a fairly large achievement. His skin is somewhat pale, but not unaturally so, the seams where it joins having been hidden quite well, a hair-thin ring, just slightly darker than the rest of the skin, around the base of his neck, shoulders, and where each leg meets his hip. Insulation has been applied to give him a modest appearance, not notably muscular, nor fat, but a nice balence where a normal person should be. His hair is of medium length, swept left across his forehead, and ending just under his eye in length, and the hair on the sides of his head of similar length, though trimmed as to not cover his ears. Surprise surprise, he has a small port at the base of his spine, just a hair above the waist, designed specially for being able to plug into the mainframe of the laboratory and edit his code. His skeleton itself is made of metal, but merely replicates a human skeleton, and provides anchor points for his internal components. So, the only actual armor he possesses is the bulletproof vest he wears.

As for clothing, Aleksey possesses several variations of NATO combat uniforms, worn with a bulletproof vest underneath, and one of them fancy kevlar/composite helmets. There's a winter, desert, red-grey, forest, and then solid black version, two of each type, again, with a matching helmet. Of course, with matching boots. At times, he will switch to casual attire consisting of a grey hoodie and black, loose jeans, and shades, for when a task require entering a populated area, but that is fairly rare.



Personality Information




Aleksey is quite an interesting one to describe. There is no set "Personality" as one would normally think, though he operates by a couple of rules, programmed in during his early stages of development. There is a risk/reward calculation, which usually actually takes in the continuity of operation under normal circumstances given an event, not just survival in that moment. Others include one which guides the main program to continue repeating the search function, attempting to expand the amount of knowledge contained. Another, aimed to the calculation of the most efficient way of removing threats.

If attempted to be compared to a regular person, he would be seen as that of a man who, finding himself lacking knowledge, sought out more of the world, while attempting to preserve himself in the long run. Not a pessimist or optimist, but an opportunist, using all available possibilities when they come into play to make sure that they would end up on top, one way or another. Almost a man who knows nothing but conversations involving military orders and programming, save some small remarks for regular chitchat. Aleksey himself can actually smile, and tell a couple jokes that he's been told, though new jokes must be explained to him, for now.

Speaking of that wonderful for now part, I think that should go in here, not Abilities, SO:

Seeing as he can expand and add new things, he can also add new methods of retrieval, and updated processing, such as if one overhauled the shit singlethreaded code of Bigworld engine to the beautiful Havok engine. Maybe at some point (definitely at some point) he can (will) actually be able to learn and converse similarly, and relatively close to, a normal human.



Equipment Information




(Describe what your character normally carries or has on hand during normal events. If you acquire new equipment to permanently add to your character, please repost this section in the registry with a description of the new equipment. It will be merged with your current sheet.)



Character Abilities





Being a mechanical being has some benefits, at least to balance the cons of things like; Not being able to talk to your friends about video games, go to walmart, other fun stuff. That stuff includes being able to simply download recipes, maps, data tables for weapons, stuff like that! Maybe even that fancy enhanced eyesight that is sharp at long distances! Or maybe stuff like the short-range wall-penetrating thermal vision that you might have that has a maximum range of 100 feet.



Regenerative Potential: Level 0 (None)
Physical Abilities: Level 0 (Peak Human)
Durability: Level 1 (Minor resistance to blunt weapons) Yes. Have fun beating me with a club, some-random-guy-in-Detroit.



Character Biography



(A summary of your character's life up to this point in time.)


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Enfield

Posts : 36
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Organization: Independent
Race: Human

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Re: Husky MacAurthur (WIP)

Post by John Smith on Wed Dec 10, 2014 7:23 pm

What happened to this guy? Is he okay? Need a glass of water?

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Re: Husky MacAurthur (WIP)

Post by Enfield on Tue Dec 16, 2014 10:47 pm

He needs like a 5-gallon jug of water, which will come after finals, because these tests are insane.
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Enfield

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Re: Husky MacAurthur (WIP)

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