List of Races

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List of Races

Post by John Smith on Mon Oct 14, 2013 3:59 pm

Races are broken into two categories: Player Races and NPC Races. Player Races are available to members to use in character sheets and to play with. NPC Races are only for non-players and mission use, as they are either too powerful or not fit for player control in the game.




Player Races




Spoiler:


Vampires




Spoiler:
Newborn: The weakest of vampires, often seen as the beginners, and often the cannon fodder, easily killed and nothing much to hunt down. These creatures aren't really a threat to professional supernatural hunting organizations, but nonetheless, they are still deadly to most normal humans and exist in large numbers.
Regenerative Potential: Level 1 (15 posts for major damage)
Physical Abilities: Level 0 (Initial vampirism catapults any individual to the peak of human strength, agility, stamina and reflexes)
Durability: Level 0 (No noticeable difference compared to an average human), susceptible to unblessed damage (can still prove fatal in excessive amounts)
Additional Abilities: Ability to turn people of the opposite sex into vampires like themselves by biting and ingesting the blood of the victim, drain a victim of blood to turn them into very weak Revenants, required to drink blood often, large weakness to sunlight (causes burning sensation), sink in large bodies of water and cannot cross unassisted, become 1 level weaker in all appropriate abilities when surrounded by running water.


Fledgling: The bread and butter of vampires. Often, these sorts of vampires are a step up from the Newborn, having evolved from that level to be a more fit creature of the night. They are the second largest group of vampires, but still cannot match up to the numbers of Newborns.
Regenerative Potential: Level 2 (10 posts for major damage)
Physical Abilities: Level 1 (Minor supernatural strength, agility, stamina and reflexes)
Durability: Level 0 (No noticeable difference compared to an average human), small tolerance to sliver and blessed weapons (still killable through excessive uses of conventional force)
Additional Abilities: Ability to turn people of the opposite sex into vampires like themselves by biting and ingesting the blood of the victim, drain a victim of blood to turn them into somewhat weak Revenants, the need to drink blood occasionally, large weakness to sunlight (diluted burning sensation), access to vampiric Third Eye (an amalgamation of their other four heightened senses), sink in large bodies of water and cannot cross unassisted, become 1 level weaker in all appropriate abilities when surrounded by running water.


Upyr: The race which bridges the weak vampires and the strong ones. The Upyr vampires are often considered the point where vampires begin to truly taste the power that is brought forth by the upper echelons of vampires. Although there are a large amount of them, they are not quite as numerous as the lower levels.
Regenerative Potential: Level 3 (7 posts for major damage)
Physical Abilities: Level 2 (Medium supernatural strength, agility, stamina and reflexes)
Durability: Level 1 (Minor supernatural durability) medium tolerance to silver and blessed weapons (pain from wounds is now bearable, no pain from conventional weapon injuries, still killable through excessive uses of conventional force (head or heart must be destroyed))
Additional Abilities: Ability to turn people of the opposite sex into vampires like themselves by biting and ingesting the blood of the victim, drain a victim of blood to turn them into durable but fairly weak Revenants, the need to drink blood once in a week, mild weakness to sunlight (prolonged exposure causes nausea), access to vampiric Third Eye (an amalgamation of their other four heightened senses), able to absorb memories through blood, sink in large bodies of water and cannot cross unassisted, become 1 level weaker in all appropriate abilities when surrounded by running water.


Talamaur: The more powerful group of vampires, they are the evolution that would be eventual to becoming Strigoi vampires and Varacolaci.
Regenerative Ability: Level 4 (5 posts for major damage)
Physical Abilities: Level 3 (large supernatural strength, agility, stamina, and reflexes)
Durability: Level 1 (Minor supernatural durability) increased tolerance to silver and blessed weapons (reduced pain from holy/silver weapon wounds, no pain from conventional weapon injuries, only killable through conventional force via decapitation)
Additional Abilities: Ability to turn people of the opposite sex into vampires like themselves by biting and ingesting the blood of the victim, drain a victim of blood to turn them into durable but fairly weak Revenants, the need to drink blood once every two weeks, able to absorb memories through blood, small weakness to sunlight (prolonged exposure causes irritability), access to vampiric Third Eye (amalgamation of their other four heightened senses), able to hypnotize those of low will power, ability to summon weak familiars*, sink in large bodies of water and cannot cross unassisted, become 1 level weaker in all appropriate abilities when surrounded by running water.


Strigoi: The final stepping stone before becoming a fully-realized vampire. Strigoi's are small in number due to the difficulty in surviving long enough to reach the form. Due to their rarity, only three can exist at a time.
Regenerative Potential: Level 5 (3 posts for major damage)
Physical Abilities: Level 4 (huge supernatural strength, agility, stamina and reflexes)
Durability: Level 1 (Minor supernatural durability) further increased tolerance to silver and blessed weapons (minor pain from holy/silver weapon wounds, no pain from conventional weapon injuries, only killable through conventional force via decapitation immediately followed by destruction of the heart)
Additional Abilities: Ability to turn people of the opposite sex into vampires like themselves by biting and ingesting the blood of the victim, drain a victim of blood to turn them into extremely durable Revenants, the need to drink blood once a month, able to absorb memories through blood, minor weakness to sunlight (prolonged exposure can cause fatigue), access to vampiric Third Eye (amalgamation of their other four heightened senses), able to hypnotize competent individuals, ability to summon familiars*, levitation, limited shapeshifting, minor weaponized shadow manipulation, sink in large bodies of water and cannot cross unassisted, become 1 level weaker in all appropriate abilities when surrounded by running water.


Varacolaci: The most powerful and rare form of vampirism. These vampires are perhaps invincible in all regards, able to measure up to any sort of powers, take any forms they please, and basically do whatever they desire. Often considered the forefathers of the vampires that descend in the modern times, they are essentially an army of the undead all on their own due to the amount of souls they have absorbed and the time they have spent roaming the Earth.
Regenerative Ability: Level 6 (instantaneous regeneration of non-fatal wounds (contingent on number of souls consumed)
Physical Abilities: Level 5 (massive supernatural strength, agility, stamina, and reflexes)
Durability: Level 1 (minor supernatural durability) large tolerance to silver and blessed weapons (irritation from holy/silver weapon wounds, no pain from conventional weapon injuries, unkillable through conventional damage)
Additional Abilities: Ability to turn people of the opposite sex into vampires like themselves by biting and ingesting the blood of the victim , drain a victim of blood to turn them into extremely durable Revenants, the need to drink blood once a year (or longer through hibernation), able to absorb memories through blood, no noticeable weakness to sunlight, access to vampiric Third Eye (amalgamation of their other four heightened senses), able to hypnotize all but the strongest willed individuals, ability to summon familiars*, levitation, augmented shapeshifting, weaponized shadow manipulation, limited control of weather, sink in large bodies of water and cannot cross unassisted, become 1 level weaker in all appropriate abilities when surrounded by running water.


Familiars: A creature bonded to the vampire as its servant. Familiars are often a demonic beast or soul the vampire has absorbed, but can be any living being the user desires so long as they have taken their soul. There is no limit to how many familiars a person can have, but gaining a new one will mean using Souls. Only two familiars can be deployed in a single battle. If a familiar is killed in battle, they can no longer be used. A familiar has the strength, agility, stamina, durability, and reflexes of two ranks lower than the user, including any natural abilities or weapons that familiar may inherently have.




Lycans




Spoiler:
Lycanthropes are a rare breed and nearly extinct. Only six are known to exist at any given time.

Cubs:Werewolves who have just started up in life. They are either unable to transform into humans or into werewolves. This condition can be satiated through devouring a few meals. They are highly sensitive to the full moon and act accordingly.
Regenerative Potential: Level 2 (10 posts for major damage)
Physical Abilities: Level 2 (Medium supernatural strength, agility, stamina and reflexes)
Durability: Level 1 (minor supernatural durability), great weakness to silver and blessed weaponry (any contact with silver is lethal)
Additional Abilities: Ability to transform into a sentient, man-sized wolf during full moons (this transformation is automatic), large weakness to wolfsbane (burning sensation)


Youngling: Werewolves who have just embraced their abilities as that of a Lycanthrope. In this stage, they can transform but into a basic small feral form. They are still young and weak, but a step up from the Cubs. It is somewhat rare for a Lycan to reach this maturity after being turned.
Regenerative Potential: Level 3 (7 posts for major damage)
Physical Abilities: Level 3 (large supernatural strength, agility, stamina, and reflexes)
Durability: Level 2 (small supernatural durability (aluminum-like skin)), weakness to blessed weaponry, great weakness to silver (wounds inflicted by silver are fatal)
Additional Abilities: Ability to transform into a sentient, man-sized wolf; ability to transform into lycan form (humanoid wolf form) [Both transformations can be performed at will but doing so without the aid of the full moon is extremely painful], large weakness to wolfsbane (diluted burning sensation)


Lycanthrope: Werewolves who have adapted to their Lycanthropy and have a greater amount of control over their powers. Increasing in strength, they are now among the strongest supernatural creatures alive.
Regenerative Potential: Level 4 (5 posts for major damage)
Physical Abilities: Level 4 (huge supernatural strength, agility, stamina and reflexes)
Durability: Level 3 (medium supernatural durability (iron-like skin)), minor weakness to blessed weaponry, great weakness to silver (wounds inflicted by silver are fatal)
Additional Abilities: Ability to transform into a large wolf; ability to transform into lycan form (humanoid wolf form) [Both transformations can be performed at will but doing so without the aid of the full moon is slightly painful], ability to produce supernatural mist from their fur (blocks the vampiric Third Eye and minor endurance to vampire shadow manipulation), mild weakness to wolfsbane (prolonged exposure causes nausea).  


Elder Lycanthrope: Lycanthropes who have either lived long enough to mature into these powerful werewolves, or those who possess the same abilities as one due to their development. They are the epitome of Lycanthropy, just as the Varacolaci is the epitome of vampirism. As such, they are regarded as the highest class of Werewolf alive.
Regenerative Potential: Level 5 (3 posts for major damage)
Physical Abilities: Level 6 (titanic supernatural strength, agility, stamina and reflexes)
Durability: Level 4 (large supernatural durability (steel-like skin)), no weakness to blessed weaponry, weakness to silver (serious wounds inflicted by silver are fatal)
Additional Abilities: Ability to transform into a massive wolf, ability to transform into lycan form (humanoid wolf form) [Both transformations can be performed at will, instantly and without pain regardless of the lunar cycle], ability to produce supernatural mist from their fur (blocks vampiric Third Eye, repels vampire shadow manipulation)




Cyborgs




Spoiler:
Basic: The basis for all cyborgs. These people are humans with various levels of technology merged with their bodies. They are not built for combat and are usually the result of various accidents that would otherwise kill the subject.
Regenerative Potential: Level 0 (None)
Physical Abilities: Level 0 (Can vary from any level of human fitness)
Durability: Level 1 (Minor resistance to blunt weapons)


Advanced: A step up from the norm. Advanced cyborgs have additional upgrades to enhance their bodies, often for combat.
Regenerative Potential: Level 0 (None)
Physical Abilities: Level 1 (Minor enhanced strength, speed, and stamina) Weapons may be incorporated into the body.
Durability: Level 2 (Resistance to small arms gunfire)


Armored: Further upgrades have given a cyborg enhanced armor and abilities. These are nearly always due to a wish for further combat ability.
Regenerative Potential: Level 0 (None)
Physical Abilities: Level 2 (Medium enhanced strength, speed, and stamina) Weapons may be incorporated into the body.
Durability: Level 3 (Resistance to larger caliber guns)


Elite: The best of the best. These cyborgs are more machine than man, having sacrificed humanity to become the ultimate fighting robot. Typically able to fight on the level of decently strong vampires and other supernatural creatures.
Regenerative Potential: Level 0 (None)
Physical Abilities: Level 3 (Largely enhanced strength, speed, and stamina) Weaponry may be incorporated into the body.
Durability: Level 4 (Resistant to most gunfire and other weaponry)


Due to the variable nature of cyborgs, modifications can be made to the abilities to accommodate different types of characters.




Humans




Spoiler:
Humans are the dominant species on Earth. Every race derives from them. While overpowered physically by the other creatures, their natural adaptability and ingenuity are their tools for survival. Some may turn to their religious faith, which can grant them the ability of divine blessings to fend off beings of the supernatural, such is the case of the Church and many other major religions, while others may reject the divine and seek the demonic, utilizing cursed rites to counteract the divine abilities of their counterparts.




Advanced Humans




Spoiler:
Advanced Humans are humans capable of extraordinary feats that are unique to the individual. They are unlike any other creature in terms of power.




NPC Races




Spoiler:
Pixie: Small, blue, and magical in every way. They have long been at war with the fairies, but have recently called a truce. Connected with nature and generally benevolent, they will normally be of no harm to humans.
Regenerative Potential: Level 0
Physical Abilities: Level 0 (strength, speed, and agility comparable to a hummingbird)
Durability: Level 0
Additional Abilities: Plants grow wherever they touch, flight, weakness to cold iron.


Gremlin: Imp-like creatures who enjoy engineering machinery and irritating humans. Despite their small size, they have a rather sophisticated brain capable of memorizing mechanical equipment and knowledge quickly.
Regenerative Potential: Level 0
Physical Abilities: Level 2
Durability: Level 0
Additional Abilities: Natural shielding from extreme heat, eyes impervious to blindness, incredible grip strength, working knowledge of all common machinery on Earth, weakness to cold iron.


Fairy: A small, human-like group of flying creatures. They have recently called a truce with the pixies, whom they had been at war with for many years. While mischievous, they rarely wish harm to humanity.
Regenerative Potential: Level 0
Physical Abilities: Level 0 (strength, speed, and agility comparable to a hummingbird)
Durability: Level 0
Additional Abilities: Flight, shapeshifting (cosmetic only), produce "fairy dust" that enhances magical abilities, weakness to cold iron.


Demon: The only natural inhabitants of what humans would call Hell. The majority wish harm upon those from the world above, intending to corrupt and kill as many as they can. Their society is formed in a complex hierarchy depending on the power of specific demons and who can claim power at what time.
Regenerative Potential: Level 3
Physical Abilities: Level 4
Durability: Level 3
Additional Abilities: Control of hellfire, contracts with the living, hypnosis, shapeshifting, possession (their physical abilities are lowered to Level 1 while possessing a human), astral form (can only take physical form on Earth in certain areas and under specific conditions), mastery of Aether magic, supernatural longevity, impervious to heat, susceptible to exorcism, incredible weakness to holy or blessed objects, silver, and purifying salt. Additional powers and abilities can vary depending on the specific demon.


Goblin: Ugly, smelly creatures who live in the forest and in caves. They are a rather stupid race of monster with little working society outside specific communities. What they lack in brains or brawn they make up with in numbers.
Regenerative Potential: Level 0.5 (spit contains slight healing and sanitizing properties to own kind)
Physical Abilities: Level 1
Durability: Level 0
Additional Abilities: Harsh smell, low intelligence, basic knowledge of using tools and weaponry, weakness to cold iron.


Unicorn: Majestic creatures of legend, unicorns are generally seen as horned horses. While the natural inclination is to believe them pure and benevolent, most are actually giant assholes. Even so, it is considered an unforgivable sin to kill one for any reason.
Regenerative Potential: Level 0
Physical Abilities: Level 2
Durability: Level 0.5 (heavily muscled)
Additional Abilities: Unicorn blood cures any wound or ailment instantly upon consumption, but at the price of the drinker's soul, horn made of diamond.


Phoenix: Legendary birds of fire. Their lifespans are naturally hundreds of years long. Upon their death, they are reborn in fire as an egg and will hatch again within in several years. Their feathers are said to be breathtakingly beautiful - like pure fire of all colors shimmering through the air as they fly.
Regenerative Potential: Level 6 (phoenixes are immortal and are reborn whenever they die)
Physical Abilities: Level 1 (strength, speed, and agility comparable to a large bird of prey)
Durability: Level 0
Additional Abilities: Lifespan up to 500 years, ingestion of phoenix egg is rumored to give immortality.


Dragon: A near-extinct species of lizards that evolved interdependently from dinosaurs. Possessing increased intelligence, flight, and the ability to command an aspect of nature through their breath, they are truly a force to be reckoned with.
Regenerative Potential: Level 0
Physical Abilities: Level 6
Durability: Level 5
Additional Abilities: Flight, mastery of elemental magic (one form), drawn to shiny objects, some talk.


Ghost: The disturbed soul of a deceased person who cannot move on to an afterlife. Their intentions vary widely, but are generally centered around some form of unfinished business on the Earth. Generally, they will vanish if these deeds are done. Most living and undead cannot see them unless it is willed, though certain psychically inclined or magically gifted people may bypass this.
Regenerative Potential: Level 0
Physical Abilities: Level 0
Durability: Level 0
Additional Abilities: Astral form, manipulation of objects through telepathy, control of temperature, invisibility, intangibility, ectoplasm, possession, can manifest the same strength they had when alive, no physical body, susceptible to exorcism, weakness to purifying salt, burning sage.


Zombie: A reanimated corpse. Barring a random outbreak of some virus or alignment of planets, most are raised as servants of a necromancer. As such, their physical appearance, intelligence, and abilities depend entirely on the skills of said magician who is resurrecting them. May even contain the soul of the person whose body was revived in some cases.
Regenerative Potential: Level -1 (actively rot as time passes)
Physical Abilities: Level 0 (comparable to a human without mental or physical restrains on the body)
Durability: Level 0
Additional Abilities: Need to eat flesh constantly, bite, scratch, or ingestion of flesh or body fluids will infect other living human (kills animals from infection within days), generally no capacity for thought or intelligence, under complete control of necromancer if summoned by one, susceptible to exorcism, weakness to blessed or holy objects, silver, and purifying salt, rotting will cease if yogurt is consumed (they will ferment instead of rot).


Wendigo: A diluted offshoot of lycanthropy, this is the final fate of cursed individuals who dove too deeply into the world of cannibalism. They possess great strength and speed befitting their size and have intelligence above that of the average wolf. However, they are unable to ever return to human form, forever locked in a feral state.
Regenerative Potential: Level 0
Physical Abilities: Level 2
Durability: Level 1
Additional Abilities: Enhanced senses.

John Smith
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